Once you have it, you can record, AND/OR edit your sounds and music.
Here are some basic tutorials to get you started:
Here is an older video of mine that covers much the same info as the one above.
One of the more interesting things you can do is change the pitch of a voice (your voice?) from female to male or vice versa. Here is a very quiet video, showing use of the pitch effect. You can experiment with 10 – 20%, or go crazy and create “chipmunks” or “monsters”. Just watch out for too much distortion!!
This technique is best suited for artwork more akin to “Adventure Time”, where the legs and arms are like tubes or spaghetti. It uses the puppet tool in AE. For an example of how to construct the artwork, download and take a look inside the Illustrator file, “beatnik.ai”. The download is zipped.
The following tutorials review how to set up your artwork (in Illustrator this time) and import it into After Effects as a composition, ready to walk. I demo using a skeleton created for this lesson. Sorry, he’s not available for download. Continue reading →
Whether you began by drawing, using cut paper or digital files, you will likely use imaging software, like Photoshop or Illustrator, to prepare and build your character for the “pieces/parts” walk cycle.
IMPORTANT: Unless you plan to do true frame-by-frame and not Cel animation, make sure that your pieces/parts are on a transparent background!
Break it Down!
It is important to break down each of the joints into separate pieces making sure to overlap each piece with a circular shape as if you were going to connect them with pins or rivets; this will help prevent angular “holes” when they move.
Create each of the following separate pieces, ON IT’S OWN LAYER:
Torso (Separating upper and lower optional but looks more natural)
Left Upper Arm
Left Lower Arm
Left Hand (or Hands)
Right Upper Arm
Right Lower Arm
Right Hand (or Hands)
Left Lower Leg
Left Foot (Recommended: toe & heel separately)
Right Lower Leg
Right Foot (Recommended: toe & heel separately)
Here are a couple of examples:
Both examples are using the 3/4 view instead of a full profile. This tends to be more interesting, even though it isn’t as accurate.
Hand-drawn and scanned in…(His neck is included in the torso…another option). In this example, the background will need to be eliminated, and the figure assembled, with some overlapping at the joints. Also, the coat might need to be broken into a front and back layer, so that the legs can be “inside”.
A little dragon…he has extras, like eyes and jagged tail parts. In Illustrator, each piece would be created on its own layer. This exploded view simply gives you an idea of the different parts.